Sekiro- Shadows Die Twice

Sekiro: Shadows Die Twice is an upcoming action-adventure video game developed by FromSoftware and published by Activision. The game is scheduled to be released for Microsoft Windows, PlayStation 4, and Xbox One on March 22, 2019. The game follows a shinobi known as Sekiro during the Sengoku period as he attempts to take revenge on a samurai who attacked him and kidnapped his lord. Sekiro: Shadows Die Twice is an action-adventure game played from a third-person view. Although compared to FromSoftware's Souls series, the game features no role-playing elements, such as character creation, classes, or equipment upgrades, as well as having no multiplayer elements. Rather than attacking to whittle an enemy's health points, combat in Sekiro revolves around using a katana to attack their poise and balance instead, which eventually leads to an opening that allows for a single killing blow. The game also features stealth elements, allowing players to immediately eliminate enemies if they can get in range undetected. In addition, the player character has the ability to use various tools to assist with combat and exploration, such as a grappling hook and a torch. If the player character dies, they have the option of being revived on the spot under certain conditions instead of respawning at earlier checkpoints.

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Sekiro: Shadows Die Twice
Developer(s)FromSoftware
Publisher(s)Activision
  • JP: FromSoftware
Director(s)Hidetaka Miyazaki
Composer(s)Yuka Kitamura
Platform(s)
ReleaseMarch 22, 2019
Genre(s)Action-adventure
Mode(s)Single-player

Sekiro: Shadows Die Twice[lower-alpha 1] is an upcoming action-adventure video game developed by FromSoftware and published by Activision. The game is scheduled to be released for Microsoft Windows, PlayStation 4, and Xbox One on March 22, 2019. The game follows a shinobi known as Sekiro during the Sengoku period as he attempts to take revenge on a samurai who attacked him and kidnapped his lord.

Gameplay

Gameplay screenshot showing the player fighting against one of the game's bosses

Sekiro: Shadows Die Twice is an action-adventure game played from a third-person view.[1][2][3][4] Although compared to FromSoftware's Souls series, the game features no role-playing elements, such as character creation, classes, or equipment upgrades, as well as having no multiplayer elements.[3][4][5][6] Rather than attacking to whittle an enemy's health points, combat in Sekiro revolves around using a katana to attack their poise and balance instead, which eventually leads to an opening that allows for a single killing blow.[3][7] The game also features stealth elements, allowing players to immediately eliminate enemies if they can get in range undetected.[3] In addition, the player character has the ability to use various tools to assist with combat and exploration, such as a grappling hook and a torch.[3] If the player character dies, they have the option of being revived on the spot under certain conditions instead of respawning at earlier checkpoints.[3]

Premise

The game takes place in a reimagined late 16th century Sengoku period Japan.[1] In it, the player takes control of a shinobi who was left for dead after his lord was kidnapped and his arm severed by a leading samurai of the Ashina clan. The shinobi awakens to find that his missing arm has been replaced with a prosthetic by a mysterious busshi who dubs him Sekiro, or "the one-armed wolf". Armed with a katana and the prosthetic, which allows for various tools and gadgets to be installed on it, he sets out to rescue his lord and get revenge.[3][8][9]

Development

Development of Sekiro began in late 2015, following the completion of Bloodborne's downloadable content, The Old Hunters.[10] The game was revealed via a teaser trailer at The Game Awards 2017 in December, showing the tagline "Shadows Die Twice".[11] The game's full title was revealed to be Sekiro: Shadows Die Twice during the Microsoft press conference at E3 2018. It is being directed by Hidetaka Miyazaki of the Japanese development studio FromSoftware, best known for creating the Souls series and Bloodborne, and published by the American company Activision.[12][13] Sekiro's soundtrack was composed by Yuka Kitamura.[14] The game is scheduled to be released for PlayStation 4, Windows, and Xbox One on 22 March 2019.[15] A collectors edition of the game will also be released the same day, and will include a steelbook case, a figurine of the protagonist, an art book, a physical map of the game's world, a download code for the soundtrack, and in-game coin replicas.[15]

Sekiro draws inspiration from the Tenchu series of stealth-action games that were partially developed and published by FromSoftware.[16] The team initially considered developing the game as a sequel to Tenchu, but as that series had already been shaped by several different studios before they obtained the rights to it, they instead opted to take the project a different direction.[10] Miyazaki intended for the combat changes to capture the feel of "swords clashing", with fighters trying to create an opening to deliver the fatal strike.[3] He and the team also created the game to be a fully single-player experience, as they believed multiplayer to have limitations they wanted to avoid.[6] The word "Sekiro" means "one-armed wolf" in Japanese, referencing the player character's situation, while the subtitle "Shadows Die Twice" was originally only meant to be used as a slogan for the teaser trailer until Activision requested it to be kept for the final name.[3][17] Despite the game taking place during the Sengoku period of real world Japanese history, there are no real historical people or locations featured in the game.[18]

Notelist

  1. Sekirō (隻狼) in Japanese, meaning "one-armed wolf"

References

  1. 1 2 McWhertor, Michael (10 June 2018). "FromSoftware's Sekiro: Shadows Die Twice coming from Activision". Polygon. Archived from the original on 12 June 2018. Retrieved 11 June 2018.
  2. Romano, Sal. "Activision and From Software announce Sekiro: Shadows Die Twice for PS4, Xbox One, and PC". Gematsu. Archived from the original on 15 June 2018. Retrieved 11 June 2018.
  3. 1 2 3 4 5 6 7 8 9 Messner, Steven. "Sekiro, From Software's next game, subverts nearly everything we've come to expect from Dark Souls". PC Gamer. Archived from the original on 14 June 2018. Retrieved 12 June 2018.
  4. 1 2 Steele, Billy. "'Sekiro' takes the 'Dark Souls' formula to ancient Japan". Engadget. Archived from the original on 13 June 2018. Retrieved 12 June 2018.
  5. Makedonski, Brett. "Sekiro: Shadows Die Twice doesn't have any online component". Destructoid. Archived from the original on 15 June 2018. Retrieved 12 June 2018.
  6. 1 2 Futter, Michael. "'Sekiro: Shadows Die Twice' is Signature From Software Minus the Multiplayer". Variety. Archived from the original on 13 June 2018. Retrieved 14 June 2018.
  7. Kim, Matt. "Dark Souls Director Miyazaki on How Sekiro: Shadows Die Twice is a New Direction for FromSoftware". US Gamer. Archived from the original on 14 June 2018. Retrieved 14 June 2018.
  8. Steele, Billy (10 June 2018). "'Sekiro' is the latest game from the studio behind 'Dark Souls'". Engadget. Archived from the original on 10 June 2018. Retrieved 11 June 2018.
  9. Purchese, Robert (10 June 2018). "From Software and Activision announce Miyazaki's latest, Sekiro: Shadows Die Twice". Eurogamer. Archived from the original on 12 June 2018. Retrieved 11 June 2018.
  10. 1 2 "『SEKIRO: SHADOWS DIE TWICE』フロム・ソフトウェアが放つ完全新作を大特集! 宮崎英高ディレクターにも直撃!!【先出し週刊ファミ通】" [Sekiro: Shadows Die Twice Special Feature for FromSoftware's latest title! Hidetaka Miyazaki speaks directly!]. Weekly Famitsu (in Japanese). Japan: Famitsu. 28 June 2018. Archived from the original on 13 June 2018. Retrieved 13 June 2018.
  11. Vasquez, Suriel (7 December 2017). "Teaser Trailer For New From Software Game Posits That 'Shadows Die Twice'". Game Informer. Archived from the original on 23 April 2018. Retrieved 11 June 2018.
  12. Khan, Imran (10 June 2018). "Bloodborne Director Heading Up Sekiro: Shadows Die Twice". Game Informer. Archived from the original on 15 June 2018. Retrieved 11 June 2018.
  13. McWhertor, Michael. "FromSoftware's Sekiro: Shadows Die Twice coming from Activision". Polygon. Archived from the original on 12 June 2018. Retrieved 11 June 2018.
  14. Inside The Creation Of Sekiro's Soundtrack With Yuka Kitamura (Video). YouTube. Game Informer. January 22, 2019. Event occurs at 5:09. Retrieved January 22, 2019.
  15. 1 2 Ramée, Jordan. "Gamescom 2018: Sekiro: Shadows Die Twice Collector's Edition And Release Date Announced". GameSpot. Archived from the original on 20 August 2018. Retrieved 20 August 2018.
  16. Williams, Mike. "Sekiro: Shadows Die Twice Finds Inspiration in FromSoftware's Tenchu". USgamer. Archived from the original on 14 June 2018. Retrieved 13 June 2018.
  17. Bailey, Dustin. "Sekiro only has a subtitle because Activision loved Miyazaki's turn-of-phrase". PCGamesN. Archived from the original on 14 June 2018. Retrieved 14 June 2018.
  18. Vasquez, Suriel (16 January 2019). "How From Software Is Changing Its Approach To Storytelling For Sekiro: Shadows Die Twice". Game Informer. Retrieved 16 January 2019.
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