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Download Hindi Movie Zone Of The Enders: The 2nd Runner

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619 day(s) ago (Server time: 20.09.2018 23:50:01)



Download Hindi Movie Zone Of The Enders: The 2nd Runner








































Dingo Egret is an ice harvester on the Jovian moon of Callisto who discovered a lone Orbital Frame, Jehuty. As he is investigating, incoming enemies starts attacking Callisto and Dingo had no choice but to enter and pilot Jehuty. Dingo fights the enemies and upon boarding BAHRAM Ship, Dingo encounters Anubis, an Orbital Frame that is a stronger version of Jehuty. Dingo's Orbital Frame, Jehuty is defeated in battle against Anubis and after that, Nohman, the runner of Anubis told Dingo to come to his office. Upon doing so, Nohman wants Dingo to join him again. Dingo refuses to join and he ended up getting shot in the heart and lungs by Nohman. As Dingo starts dying, a frame runner Ken Marinaris who fought Dingo back at Callisto wants him to help her. Two months later, Ken revived Dingo back to life and told him that his heart and lungs are gone and he must stay in Jehuty so that ADA gives him life supplements for his heart and lungs. Dingo thinks that this is nonsense and as he tries to get up from Jehuty, he starts to sufficate and immediately sits down. Now Dingo knows that from Ken, if he wants his normal body back, he must cooperate with Ken. Can Dingo complete his mission, kill Nohman, destroy Anubis and get his normal body back? Contrary to those games which you have to maneuver bulky slow robots on assorted `whatever' missions, Zone of the Enders -The Second Runner- is a high speed robot action game that will blow your mind away. For those Metal Gear Solid (MGS) fans and for those who enjoyed the first Zone of the Enders (ZOE), Zone of the Enders -The Second Runner- is a must in this saga. This is another true prodigy of Hideo Kojima's genius. The game starts out with the main character Dingo working for a mining company operating a basic mining mech. While mining one day he stumbles across a large box, which turns out to contain the Orbital Frame Jehuty. With an attack imminent, Dingo is forced to board Jehuty and fight back. What follows then is a journey to revisit the demons of his past, and an eventual showdown with Anubis, another Orbital Frame as powerful as Jehuty. The story is well told throughout and presented in a high quality anime style with cut-scenes interrupting the action at certain points. It's a story full of twists, as Kojima's stories normally are. One of the features of the game is the high pace that it runs at. The 2nd Runner does several things to achieve this speed and urgency throughout. Firstly the narrative needs to drive the speed at which the game is played. It does this through a series of tight levels that interchange well between cut scenes and gameplay, keeping the player on a mostly linear journey. There are very few quiet points in the game. The player is constantly pushed to new areas of conflict, and this fits in well with the urgency presented in the storyline. It's a welcome change from a lot of games in which there is an urgent mission where the player is allowed to meander or explore, or go fishing. The fast, linear story works very well here. The soundtrack in The 2nd Runner is absolutely fantastic, pulling you in from the opening theme song. A mix of dance and more classical stylings, the music always seems to evoke the right emotion, and fit perfectly with both the battles and the changing storyline. Voice acting is generally very good throughout, although an option to have the original Japanese dialogue instead of the English would have been superb. Overall, the graphics are astounding to a degree that you would think a next-generation play station could only handle. It is a keeper and I love it. (www.plasticpals.com) Even if it was kinda mediocre, Zone of the Enders was one of the better PS2 launch titles. It sold primarily due to the included demo for the then-unreleased Metal Gear Solid 2. It had promise, and The 2nd Runner delivers on it and then some by dramatically improving every aspect of it. The storyline no longer focuses on the timid Leo Stenbuck, but Dingo Egret – a hard-boiled runner disenfranchised with the military. He unwittingly becomes the 2nd runner, and unlike Leo he's ready to kick some ass.

Zone of the Enders is a mech action game, not to be confused with simulations like Armored Core. Similar games, such as Virtual On Marz, don't even come close to this one. The action is fast and chaotic, but there is a method to the madness as each enemy demands a specific strategy. Some enemies will defend themselves with shields, some like to rush in swinging, others will stay back and slam you with laser beams.

Jehuty comes equipped with lasers which can be charged up into a seething ball of death, or fired in a huge barrage at multiple targets. If an enemy gets too close, Jehuty's standard attack switches to a sword swipe (which can be charged up to destroy forcefields). You can also grab an enemy, slam them into others nearby or use them as a shield. Players can pilot the mech up and down and in all directions.

As players progress through the game they'll earn a dozen sub-weapons which enhance Jehuty's stock arsenal of lasers and mêlée weapons, as well as add extra functions which keep things exciting.

When it comes to graphics, ZOE2 is arguably the best looking PS2 game out there. Yoji Shinkawa (famed character designer for the Metal Gear Solid series) delivers his unique brand of mecha, called Orbital Frames. His beautiful designs are loosely based on Egyptian gods and look nothing like the boxy contraptions seen elsewhere. Among my favourite details are the energy conduits coursing over the body, pulsing with life. Fans of Konami's Gradius series will be thrilled by the unforgettable appearance of the Vic Viper, an ingenious addition to the ZOE universe.

The designers really went to town on the particle effects. Lasers, sparks, electricity, and cel-shaded plumes of smoke fill the screen. An army of enemies take to the air, often a dozen at a time. In one stage taking a cue from Dynasty Warriors, your radar nearly fills up with red dots representing enemies. While slowdown rears its ugly head in some parts, it is forgivable given the incredible amount of action on screen. The environments range from the icy plains of Europa and desert canyons on Mars, to the futuristic interiors of interstellar craft. Often there are interactive elements in the environment which can be ripped off to use as a shield or projectile.

The visuals are only outdone by the music, scored by no less than 3 composers. Its feeling is similar in tone to the Matrix, mixing electronica with symphonic suites, perfectly matching both the kinetic action and epic storyline.

Unfortunately, the voice acting isn't quite up to the standards set by Metal Gear. Lines are stilted and poorly written, distracting from the situation at hand, but they generally suit the characters OK. It's not nearly as grating as in the original, so at least improvements were made.

ZOE2 features time trials, survival modes, a 2-player fighting game, and several options for future playthroughs. There's even a 3d mini game called Zoradius based on the first level of Gradius, complete with the classic Konami debug code. Players unfamiliar with the events of the first game can watch a short compilation of important events and dialogue. All in all, ZOE2 is a finely tuned action game with a great storyline and memorable characters. The game can be beaten in one sitting on easy mode, so do yourself a favour and play it on normal or hard mode.

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